Oni Review (Bungie's Forgotten Game)


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Oni is a third-person action video game developed by Bungie West, a division of Bungie. Released in 2001, it was Bungie West’s only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. Originally planned just for the Mac OS and Windows, a PlayStation 2 port was concurrently developed by Rockstar Canada. The game’s style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.

There are ten different guns in Oni, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as “hyposprays”, which heal damage, and cloaking devices, which render the player invisible, can be found scattered throughout the levels or on corpses. Since the player can carry only one weapon at a time and ammunition is scarce, hand-to-hand combat is the most effective and common means of defeating enemies. The player can punch, kick, and throw enemies; progressing into later levels unlocks stronger moves and combos.

There are multiple classes of enemy, each with its own style of unarmed combat. Each class is subdivided into tiers of increasing strength. As in Bungie’s earlier Marathon titles, tiers are color-coded, in this case by green (weakest), blue, and red (strongest). Also color-coded are the levels of health each opponent has, indicated by a flash when the player strikes or shoots them. Green flashes show the opponent has high health, red flashes show the enemy is near death.

Oni does not confine the player to fighting small groups of enemies in small arenas; each area is fully open to explore. The fourteen levels are of various sizes, some large enough to comprise an entire building. Bungie hired two architects to design the buildings.

The Oni engine implements a method of interpolation that tweens key frames, smoothing out the animation of complex martial-arts moves. However, frame slippage is a common problem when multiple non-player characters near the player are attacking.

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  1. speaking of blocking have you played fantasy strike the fighting game. the counter to grabs is doing nothing and it works so well.

  2. TBF Staring at Konoko's ass is probably half the reason why I have fond memories of the game. I think I own it on both PC and PS2. PS2 is a lot easier to control, I found mouse support wasn't smooth enough on PC.

  3. If you ask me it should've got remade or a sequel, the game looks very interesting and the gameplay got potential if they tweaked it a bit more. I don't think it's a good idea to completely abandon it but what can you do.

  4. I loved this game was so amazing for a game that was rushed and half finished.

    They need to remaster and improve it

  5. Эта игра – это шедевр. Даже при том что её не доделали до конца, порезали кучу врагов, и часть уровней. Но всё равно это шедевр.
    По поводу того что игра сложная – ты очень слабый игрок. Реально – ты слабый игрок. Как Коноко бегала, прыгала под моим управлением выцепляя понемногу врагов. Это было словно старый фильм с Джеки Чаном. Кстати играл я на компьютере, может в этом всё дело.
    This game is a masterpiece. Even though they did not finish it to the end, they cut a bunch of enemies, and some of the levels. But still, this is a masterpiece.

    Abaut difficulty of the game – you are a very weak player. Really – you are a weak player. As Konoko was running, rolling, jumping under my control, taking out little enemies hit by hit. It was like an old movie with Jackie Chan. By the way, I played on the computer, maybe this is the whole point.

  6. I bought this game because it seemed Tokyo Xtreme Racer the oddball underrated old PS2 game…..but its not that cool……its ok


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