Analysis: Getting Better at Fighting Games

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A look at an age old topic through the lens of pro players, cognitive science, and my first-hand experience teaching absolute beginners.

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41 COMMENTS

  1. Videos are fighting game centered but so many if them(like this one) apply to competitive gaming in general. I love that about this channel.

  2. I'm not a FG player (yet, I just started), but I think I have some insight as a competitive Mario Kart 8 player. When I started, I played mainly for shits and giggles, because it was fun to race as metal mario (my favorite version of mario). Of course, I was pretty average when I started, because I didn't really care about how I was doing. Eventually, however, I started to understand the game a lot more than most people. Then I started thinking in the mindset of improving, mainly because I knew how the game worked fundamentally. "I wonder if this could work", "What could I do there?", and I was inventing my own techniques without even knowing. Now I know each and every turn and shortcut on each track. My first tournament was in Vegas and I was afraid that I wasn't at the right level yet, but to my surprise, I beat the number one ranked player in qualifiers! In conclusion, I think it's mostly about having fun, then understanding what you're doing, then having fun understanding what you're doing!
    TL;DR Have fun at first, realize what you're doing, and take your skills to the next level

  3. Learning Japanese for the last 3 years has hardcoded this into my brain the idea that getting better will also come with understanding how little I actually know. Living in Japan I can talk to people, but the moment they assume I'm fluent, they go full speed and I can't keep up. It's like a big L when that happens, but the fact I was able to make them think I could understand native speech made me want to get to that level even more. Learn from your wins and loses like the video says! 🙂

  4. i swear, this is the best channel ever. not only has it made me better at smash even though it focuses on street fighter most often. but it actually gives good life advice at the same time

  5. I agree with the expert is thinking or analyzing, nor longer do they need to think about what they have to or should do, rather they are responding. I believe this is what is commonly refered to the flow state, as your ability becomes so natural you just begin to do it without responding. You dont have to remind yourself to breathe, or better said you domt need to analyze how you get a drink out of the fridge, because youve done it so much it has become natural to you, flow-like. There is some analyzing and thinking but I would say, for sure in a tournament setting, thats its done in practice and not in your match. I played sports growing up until college and study martial arts/combats arts my entire life and any teacher will tell you to stop thinking and just "do". You also here experts of all fields talking about the flow-state in which they dint feel they are controlling their body, but that its like theyre watching themselves in a movie, like an outer body experience, performing.

  6. I know this is old, but to shed light on the subject of someone who had to learn and relearn fighting games bc of ling breaks from them. It def feels like a huge mountain to climb when first starting out, there is no one ultimate how-to-guide on being good in fighting games ppl dont no where to start. The overload of information and complexities in a FG is very intimidating to someone who is nrw to the genre. Take a look at SFV, once you start the game you are given a brief tutorial of very very basic fight game mechanics then you are just dropped into the main screen with no other info/help on what to do or even how to get better. Imagine the new player finishing those basic tutorials, they assume they ready to play online so they load up a match and for the next countless matches get stomped mercilessly by opposing players. For those new players theres no where in the game that points out what they need to do to succeed or what theyre even doing wrong. Even these new players go to youtube for help, theres such an overload of info between frame rates, block strings, combos, tier lists, etc. etc. It can very disheartening and if your late to a fight game, like SFV or Tekken, it can be even more so. Kids rather spend time playing something that doesnt take upwards of months to get good at, especially with shooters that can take a couple hours to be competent at. So, as much as I want Fight games to be the kings they once were, I dont know how you fix this problem with the skill gap, these games should cater to the FGC & its fanbase but how does they draw in (and keep) new players without cheapening the experience? I dont think they can and they shouldnt, but developing new tools to help & guide new players might be the best bet.

  7. How to get better at fighting games: "JUMP. STRAIGHT. INTO. PRACTICE. MODE. AND. SEARCH. COMBOS. IN. THE. NET."

  8. "Sweeps and throws" reminds me a lot of the "capture game" that is used to teach beginners the game of Go. In Go, the objective is to build territories around the board, but there is a capture mechanic that results in a series of mental kung fu battles happening all around the board, fighting for territory. There is tons of knowledge about the capture mechanic that makes playing the actual game have a huge skill floor before playing with intentionality, just like fighting games. The Capture Game, is just that. 4 pieces are placed in the middle of the board, and players just play until one person captures another's stones. A beginner should play this version of the game until they start discovering the concept of building impenetrable bases on their own, till a player learns how to *not die*. Then, they can graduate to the full game and learn how to race for territory across the board, without also simultaneously learning how to not lose all their pieces.

    Anyways, I think you're really onto something with "sweeps and throws"

  9. "Let me know in the comments what has helped you get better at fighting games".
    – Well duh, this video and the content from this channel.

  10. Too bad the book is only in digital audio book in Audible. Man, I wish they keep making physical copies of that book.

  11. I honestly think that an online mode with limited options like sweeps and throws, or punches and hadoukens would be extremely beneficial to learning the game.

  12. I just got into fighting games and am a complete beginner. This video has so many helpful tips, thank you so much

  13. Hmmm I kinda see the point that expert is intuitive but the rest are analytical. But I might even break it down further like so:

    Novice: remembering/understanding how to block; combo; etc

    Advanced beginner: applying the concepts they have learned (such as memorized combos) in real life matches

    Competence: being able to analyze match footage and note one’s faults and strengths.

    Proficiency: being able to fully evaluate not only match footage of yourself and others, but can make strategic decisions under pressure. Of course, finally we come to:

    Expertise: you are able to do all 4 of the above, and because of all your hours practicing you can do all this on an almost subconscious or INTUITIVE level. (Whereas for each prior skill tier most aspects were still the products of conscious and active thinking). The experts can put mechanics, combos and neutral basics and intermediate stuff all on autopilot so that the front of their mind is dedicated to HIGH LEVEL ass neutral. 4D chess shit. Experts can perform with intuition what everyone else requires active thinking/analysis for. That’s what sets them apart.

  14. I learned sfv with my dad who was also a new comer and 1month later im addicted to tekken and smash and street fighter and mortal kombat 😂 im happy i got into fighting games

  15. honestly this video is applicable to any activity or game. I think its a really good insight on human progressiveness

  16. I'd say at the proficiency level you don't have to think about the task from before anymore. Even in competitive games, you concentrate on something else than what was the normal task. For example in Chess, you don't have to think about how the knight can move in one or two moves. You just know intuitively, because your subconcious has learned how to do that. In a fighting game you don't have to think about using a throw when you've gotten the opponent to block. The new task however is getting the opponent to block in the right moment. And so on. In the cases that the study looked at, your skills where limited. When driving, at some point you're able to do every task intuitively. However, things like street fighter are to complex for this.

  17. I've watched this video at least 5 times but every attempt I make to get better at a fighting game (in most cases, Smash Ultimate) just ends in frustration. I don't understand how anyone can push past the frustration of getting your ass kicked over and over often in embarrassing ways.

  18. In my journey trying to get into fighting games I have also realized how to get better at my career path.

    thank you fighting games

  19. 1. Your content is great dude.
    2. The insane asylum grid was ace.
    3. Love to collab someday!
    Playing the same character for 11 years. That helps a lot.

  20. He or she just wanted to chill and play some fighting game with his buddies. He or she was not prepared for having to study a degree in order to have some fun after work.

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